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Video Game Invention

GAME DESIGNER

Andrew Tan

Graduated with a Bachelor's of Science in the Games BS major from the University of Utah in Salt Lake City as of Spring 2022. I'm a game designer that specializes in level design.

My Projects

01

SoulInTheChamberTitle.png

Co-producer/Lead Level Designer | Unreal Engine 4 | 26 team members

Co-producer and a level designer in the game, Soul in the Chamber. I was put in charge of managing the design, art, and engineering team while also creating one of the levels in the game. I mainly oversaw the scope of the game with the other designers and was the main voice from the designer team when deciding and requesting mechanics and assets for the game. I was put in charge of creating one of the final levels of the game where the character would enter a spirit world while the other levels other members of the team created levels grounded more in reality. The level went through many iterations but I focused more on creating floating islands that connected with each other through platforming along with different routes to take depending on what the player wanted with different risks or benefits.

02

HimegotchiTitle.png

Designer | Phaser 3 | 9 team members

Designer for the game, came up with the general idea on how the game functioned as well as the overall gameplay loop. Designed how the game/menu would look and designed the systems to help showcase game elements to the player.

03

PumpkinDispatchTitle.png

Designer | Unreal Engine 5 | 14 team members

Designer in a team of 14 to make a game in 48 hours! Designed the levels of the game and created the sections of the level for the game.

04

DragonMySackTitleScreen.png

Designer/playtester | Unreal Engine 5 | 22 team members

Designer and playtester in a team of 22 to make a game in 48 hours!

05

RecursionTitle.png

Designer/playtester | Unreal Engine 5 | 14 team members

Designer and playtester in a team of 14 to make a game in 48 hours!

06

ResidentInhuman1.png

Co-producer/writer | Gamemaker 2 | 5 team members

Co-producer and writer in a team of five in an alternative games development class!

07

Level Designer | Unreal Engine 4 | 8 team members

Whiteboxed and designed the overall level for a game called Turncloak for my Traditional Game Development class. The project took 4 months to do.

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